namespace Dict.DataModel
{
    public class TableHero
    {
		/// <summary>
		/// 英雄Id
		/// </summary>
		public string id;
		/// <summary>
		/// 名称
		/// </summary>
		public string name;
		/// <summary>
		/// 简介
		/// </summary>
		public string desc;
		/// <summary>
		/// 资源名称
		/// </summary>
		public string resName;
		/// <summary>
		/// 图标资源
		/// </summary>
		public string iconName;
		/// <summary>
		/// 所属世界
		/// </summary>
		public int space;
		/// <summary>
		/// 性别
		/// </summary>
		public int sex;
		/// <summary>
		/// 资质
		/// </summary>
		public int quality;
		/// <summary>
		/// 英雄类型
		/// </summary>
		public int heroClass;
		/// <summary>
		/// AI行动优先级
		/// </summary>
		public int aiProperty;
		/// <summary>
		/// 提供经验
		/// </summary>
		public int expBase;
		/// <summary>
		/// 出售价格
		/// </summary>
		public int selloutPrice;
		/// <summary>
		/// 基础血量
		/// </summary>
		public double hpBase;
		/// <summary>
		/// 基础攻击
		/// </summary>
		public double attBase;
		/// <summary>
		/// 基础物理防御
		/// </summary>
		public double pdefBase;
		/// <summary>
		/// 基础魔法防御
		/// </summary>
		public double mdefBase;
		/// <summary>
		/// 命中率
		/// </summary>
		public double hit;
		/// <summary>
		/// 闪避率
		/// </summary>
		public double dodge;
		/// <summary>
		/// 暴击率
		/// </summary>
		public double cri;
		/// <summary>
		/// 抗暴率
		/// </summary>
		public double antiCri;
		/// <summary>
		/// 暴击系数
		/// </summary>
		public double criFactor;
		/// <summary>
		/// 伤害加成
		/// </summary>
		public double damageAdd;
		/// <summary>
		/// 伤害减免
		/// </summary>
		public double damageReduce;
		/// <summary>
		/// 默认特殊状态
		/// </summary>
		public int DefaultState;
		/// <summary>
		/// 技能1
		/// </summary>
		public string SkillId1;
		/// <summary>
		/// 技能2
		/// </summary>
		public string SkillId2;
		/// <summary>
		/// 大招
		/// </summary>
		public string UltSkillId;
		/// <summary>
		/// 高度
		/// </summary>
		public double Height;
		/// <summary>
		/// 宽度
		/// </summary>
		public double Weight;
		/// <summary>
		/// 长度
		/// </summary>
		public double Length;
		/// <summary>
		/// 缩放系数
		/// </summary>
		public double ScaleFactor;
		/// <summary>
		/// 被选中的骨骼
		/// </summary>
		public string BeFoundBone;
		/// <summary>
		/// 前冲起步时间
		/// </summary>
		public double RushFlyTime;
		/// <summary>
		/// 前冲落地时间
		/// </summary>
		public double RushFallTime;
		/// <summary>
		/// 后跳起步时间
		/// </summary>
		public double JumpBackFlyTime;
		/// <summary>
		/// 后跳落地时间
		/// </summary>
		public double JumpBackFallTime;
		/// <summary>
		/// 不能达到状态
		/// </summary>
		public string ImposState;
		/// <summary>
		/// 任务类型( guard护卫任务;hunt狩猎任务;collect采集任务;kill刺杀任务;war战争任务;search探索任务)
		/// </summary>
		public string expeditionSkill;
		/// <summary>
		/// 胜利音效
		/// </summary>
		public string WinVoiceAudio;
public string[] SkillId_array{	
get{	
		string[] tmp = {SkillId1,SkillId2};	
		return tmp;	
}	
}	

    }
}

    